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- HeartGold & SoulSilver - Introduction | Walkthrough | Pokedex Olivine Lighthouse

- HeartGold & SoulSilver -
Introduction | Walkthrough | Pokedex
Olivine Lighthouse


- HeartGold & SoulSilver -
Introduction | Walkthrough | Pokedex
Olivine Lighthouse

Rewritten Article

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HeartGold & SoulSilver Walkthrough

- HeartGold & SoulSilver -

Introduction | Walkthrough | Pokedex

Olivine Lighthouse

Return to the Olivine Lighthouse (or go there now if you haven't gone already) and allocution to Jasmine at the top of the Lighthouse. Bethink that you can yield the elevator if you've already talked to her! Afterwards giving her the Secretpotion, she'll accord it to Amphy and it will cure Amphy's sickness, causing the Ampharos to brighten the allowance and the accomplished world! Well, maybe not the accomplished world, but it aswell brightened Jasmine's affection abundant to could cause her to acknowledgment to her Gym, so alleviate up your Pokemon if you haven't done so already and get traveling to the Gym!

After abrogation the Lighthouse, you'll get a alarm on your Pokegear from Baoba and he's absolution you apperceive that the Safari Zone is now open, so you ability wish to accede blockage that out afore your action with Jasmine, too!

Since there's annihilation abroad preventing you from demography on the Olivine Gym and aback you just got your endure Gym Badge, I'll awning Routes 47 and 48, which are attainable from the cavern arctic of Cianwood City. They advance to the Safari Zone and are absolutely new to the game.

However, these two routes are absolutely alternative and just yield you to the Safari Zone. You can skip advanced to Olivine Gym if you would rather just get your Gym Badge. Remember, you can appointment the Safari Zone and above-mentioned routes anytime you wish now, so you can just cast aback to the corresponding pages.

Route 47

Cliff Cave

Enc. Rate: 10

Wild Pokemon Type(s) Level(s) Morn. Day Night

Golbat Golbat Poison / Flying Lv. 20, 22

EXP: 488 ~ 537 20% 20% 24%

Geodude Geodude Rock / Ground Lv. 19

EXP: 198 20% 20% 20%

Krabby Krabby Water Lv. 20

EXP: 328 10% 10% 10%

Kingler Kingler Water Lv. 22

EXP: 647 10% 10% 10%

Machop Machop Fighting Lv. 19

EXP: 203 10% 10% 10%

Onix Onix Rock / Ground Lv. 20

EXP: 308 10% 10% 10%

Wooper Wooper Water / Ground Lv. 18

EXP: 133 5% 5% 0%

Quagsire Quagsire Water / Ground Lv. 20

EXP: 391 5% 5% 0%

Graveler Graveler Rock / Ground Lv. 20

EXP: 382 4% 4% 0%

Machoke Machoke Fighting Lv. 22

EXP: 458 4% 4% 4%

Steelix Steelix Steel / Ground Lv. 23

EXP: 644 2% 2% 2%

Zubat Zubat Poison / Flying Lv. 18

EXP: 138 0% 0% 5%

Misdreavus Misdreavus Ghost Lv. 20

EXP: 420 0% 0% 5%

Route 47 (Surfing)

Wild Pokemon Type(s) Level Range: Rarity %

Tentacool Tentacool Water / Poison Lv. 15 ~ 25

EXP: 225 ~ 375 60%

Seel Seel Water Lv. 10 ~ 20

EXP: 142 ~ 285 30%

Staryu Staryu Water Lv. 15 ~ 25

EXP: 227 ~ 378 10%

Route 47 (Fishing)

Wild Pokemon Type(s) Rod(s): Old Good Super

Magikarp Magikarp Water Old RodGood Rod 95%

L10 60%

L20

Tentacool Tentacool Water / Poison Old RodGood Rod 5%

L10 30%

L20

Chinchou Chinchou Water / Electric Good RodSuper Rod 6%

L20 60%

L40

Shellder Shellder Water Good RodSuper Rod 4%

L20 30%

L40

Tentacruel Tentacruel Water / Poison Super Rod 6%

L40

Lanturn Lanturn Water / Electric Super Rod 4%

L40

Trainers at Avenue 47

Hiker Hiker Devin $608

Dunsparce Dunsparce M Normal Lv. 19

508 EXP

Dunsparce Dunsparce M Normal Lv. 19

508 EXP

Dunsparce Dunsparce M Normal Lv. 19

508 EXP

Camper Camper Grant $336

Skiploom Skiploom M Grass / Flying Lv. 21

612 EXP

Marill Marill M Water Lv. 21

261 EXP

Double Aggregation Double Aggregation Thom & Kae $6000

Electabuzz Electabuzz M Electric Lv. 25

835 EXP

Magmar Magmar M Fire Lv. 25

894 EXP

Lovey Couple Lovey Couple Duff & Eda $2816

Onix Onix M Rock / Ground Lv. 22

508 EXP

Cloyster Cloyster M Water / Ice Lv. 22

957 EXP

Items at Avenue 47

Revive Revive

Across the arch abreast the aboriginal cavern admission you see, by a Camper.

Lagging Tail Lagging Tail

Further in the route, accomplished a arch and abreast a waterfall.

Wow, what a abrupt cliff! Be accurate not to fall! Just kidding, you will not fall, so adore the view. There are two Trainers forth the aisle arch to a cave. If you get to the cave, if you wish a chargeless Revive, you'll accept to action the Camper to get it, but that's all that's down that path.

Go central of the cavern and you will acquisition a ladder arch up and one arch down. Demography the one arch down will advance you to the lower breadth down by the water, but there's annihilation you can do there until you get Avalanche or Rock Climb, so yield the ladder branch up instead. (Though you can action Seel in the baptize down there, authoritative it somewhat worthwhile.)

Waiting appropriate alfresco of the top cavern is a Double Aggregation — two Trainers in one action that you'll accept to fight, application an Electabuzz and Magmar. They're appealing tough, so watch out!

It's appealing abundant just a long, boring aisle until you cantankerous a arch and can accept to go either arctic or south, breadth traveling south will advance you to a Lagging Tail. Further arctic you'll acquisition addition Double Action cat-and-mouse for you, this time application two appealing arresting Pokemon, so accumulate Physical-based attacks to a minimum adjoin them.

After that, you'll ability Avenue 48.

Route 48

Route 48

Enc. Rate: 25

Wild Pokemon Type(s) Level(s) Morn. Day Night

Farfetch'd Farfetch'd Normal / Flying Lv. 25

EXP: 335 20% 20% 0%

Tauros Tauros Normal Lv. 20, 24

EXP: 602 ~ 723 21% 21% 21%

Hoppip Hoppip Grass / Flying Lv. 20, 22

EXP: 211 ~ 232 11% 11% 11%

Fearow Fearow Normal / Flying Lv. 21

EXP: 486 10% 10% 10%

Gloom Gloom Grass / Poison Lv. 22, 24

EXP: 414 ~ 452 20% 20% 20%

Growlithe Growlithe Fire Lv. 21, 22, 25

EXP: 273 ~ 325 9%

0% 9%

0% 29%

0%

Vulpix Vulpix Fire Lv. 21, 22, 24

EXP: 189 ~ 216 0%

9% 0%

9% 0%

29%

Girafarig Girafarig Normal / Psychic Lv. 20

EXP: 425 5% 5% 5%

Diglett Diglett Ground Lv. 20

EXP: 231 4% 4% 4%

Items at Avenue 48

Nugget Nugget

Southwest bend of the application of grass, arch through the copse to acquisition it.

Route 48 is a actual abbreviate avenue with about annihilation on it added than a application of grass for you to action some agrarian Pokemon in. You can acquisition some appealing accurate ones there, like Girafarig. But just arch arctic and you'll ability the Safari Zone.

Safari Zone

You can buy some absolutely nice types of Poke Balls from the adult with the Butterfree: the Nest Ball, Dusk Ball, and Quick Ball (all are $1000 each). Dusk and Quick Balls are decidedly nice, so I awful acclaim them acrimonious up a dozen or two of anniversary if you accept the money for it and are low on Great or Ultra Balls.

Anyway, arch on arctic and admission the Safari Zone Building. If you enter, some guy will ask you if you wish to yield on a claiming to try and bolt a Geodude. If you say yes, you charge to attending for that Pokemon central of the Safari Zone and bolt it.

You're absolutely traveling to wish to say yes to that, because that is how you are able to alleviate new areas for the Safari Zone, which agency new Pokemon for you to appointment there, of course!

Afterwards, allocution to the getting abaft the arctic board and he'll let you into the Safari Zone for $500. He'll accord you 30 Safari Balls to bolt Pokemon with, and you'll be affected to leave afterwards you've acclimated them all up or you've taken 500 accomplish (unconfirmed — it ability be absolute accomplish now).

When you aboriginal admission the Safari Zone, there will be six altered areas for you to analyze — 5 of them alter from bold to game, but the one you aboriginal admission if you play the Safari Zone will consistently be the Peak, and it will consistently accept the Geodude that you're searching for.

I'd acclaim afraid about the Peak for now until you acquisition your Geodude. Just run about in the grass until you run into a agrarian Pokemon, again convenance communicable the Pokemon.

When you're in a action here, you accept four options: bandy a Safari Ball at the Pokemon, bandy Mud at the Pokemon, bandy Bait at the Pokemon, or just run abroad like a coward.

Two of those should be adequately obvious, but let me explain the furnishings of the added two. If you bandy Mud at the agrarian Pokemon, it will abrade it and accomplish it added acceptable to run abroad from you, but it aswell becomes easier to catch. The adverse is accurate if you bandy Bait at it; it becomes added accommodating and beneath acceptable to run, but at the amount of getting harder to catch.

You'll acquisition the adjustment that works best for you, but I apperceive my archetypal action is to just bung Safari Balls at the Pokemon until I either bolt it or it runs away. It works just accomplished if you've got a bit of luck and patience.

So aberrate about the Peak until you acquisition that Geodude, bolt it, and again use up the blow of your Safari Balls communicable whatever the heck you'd like. Or you can just leave early.

Here's a table assuming you all of the Pokemon that you can acquisition in anniversary of the attainable areas (remember you do not yet accept admission to ALL of these areas):

Plains

Rattata Rattata

Morning / Day Abra Abra

Morning / Day / Night

Girafarig Girafarig

Morning / Day / Night Smeargle Smeargle

Morning / Day

Raticate Raticate

Night Stantler Stantler

Night

Meadow

Jigglypuff Jigglypuff

Morning / Day / Night Hoppip Hoppip

Morning / Day

Skiploom Skiploom

Morning / Day Sunkern Sunkern

Day

Marill Marill

Night / Surfing Wooper Wooper

Night / Surfing

Clefairy Clefairy

Night Magikarp Magikarp

Surfing / Old Rod / Acceptable Rod

Poliwag Poliwag

Old Rod / Acceptable Rod / Super Rod Poliwhirl Poliwhirl

Good Rod / Super Rod

Savannah

Nidoran F Nidoran F

Morning / Day Nidoran M Nidoran M

Morning / Day

Tauros Tauros

Morning / Day Rhyhorn Rhyhorn

Morning / Day

Nidorina Nidorina

Night Nidorino Nidorino

Night

Zubat Zubat

Night Golbat Golbat

Night

Peak

Geodude Geodude

Morning / Day / Night Magnemite Magnemite

Morning / Day / Night

Graveler Graveler

Morning / Day Magneton Magneton

Morning / Day / Night

Magmar Magmar

Morning / Day Wobbuffet Wobbuffet

Night

Rocky Beach

Doduo Doduo

Morning / Day Slowpoke Slowpoke

Morning / Day / Night

Krabby Krabby

Morning / Day / Night / Old Rod / Acceptable Rod Slowbro Slowbro

Morning / Day / Night

Zubat Zubat

Night Magikarp Magikarp

Surfing / Old Rod / Acceptable Rod

Poliwag Poliwag

Surfing Poliwhirl Poliwhirl

Surfing

Lapras Lapras

Surfing Goldeen Goldeen

Old Rod / Acceptable Rod / Super Rod

Seaking Seaking

Super Rod Kingler Kingler

Super Rod

Wetland

Spearow Spearow

Morning / Day Sentret Sentret

Morning / Day

Farfetch'd Farfetch'd

Morning / Day Ditto Ditto

Morning / Day

Wooper Wooper

Night / Surfing Psyduck Psyduck

Night / Surfing

Quagsire Quagsire

Night / Surfing Golduck Golduck

Night

Poliwag Poliwag

Surfing / Old Rod / Acceptable Rod / Super Rod Magikarp Magikarp

Old Rod

Poliwhirl Poliwhirl

Good Rod / Super Rod

Forest

Bellsprout Bellsprout

Morning / Day / Night Pidgey Pidgey

Morning / Day

Mr. Mime Mr. Mime

Morning / Day Misdreavus Misdreavus

Morning / Day / Night

Gastly Gastly

Night Haunter Haunter

Night

Swamp

Sentret Sentret

Morning / Day / Night Jigglypuff Jigglypuff

Morning / Day

Paras Paras

Morning / Day Murkrow Murkrow

Morning / Day / Night

Drowzee Drowzee

Night Hypno Hypno

Night

Magikarp Magikarp

Surfing / Old Rod / Acceptable Rod Goldeen Goldeen

Surfing / Acceptable Rod / Super Rod

Seaking Seaking

Good Rod / Super Rod Dratini Dratini

Super Rod

Marshland

Ekans Ekans

Morning / Day Koffing Koffing

Morning / Day / Night

Weezing Weezing

Morning / Day Arbok Arbok

Morning / Day

Grimer Grimer

Morning / Day / Surfing Wooper Wooper

Night / Surfing

Oddish Oddish

Night Gloom Gloom

Night

Poliwag Poliwag

Surfing / Old Rod Magikarp Magikarp

Old Rod / Acceptable Rod

Poliwhirl Poliwhirl

Good Rod / Super Rod Gyarados Gyarados

Super Rod

Wasteland

Kangaskhan Kangaskhan

Morning / Day Magnemite Magnemite

Morning / Day / Night

Onix Onix

Morning / Day / Night Machop Machop

Morning / Day

Machoke Machoke

Morning Fearow Fearow

Night

Mountain

Raticate Raticate

Morning / Day Lickitung Lickitung

Morning / Day

Magneton Magneton

Morning / Day / Night Larvitar Larvitar

Morning / Day

Zubat Zubat

Night Golbat Golbat

Night

Rattata Rattata

Night

Desert

Sandshrew Sandshrew

Morning / Day / Night Sandslash Sandslash

Morning / Day / Night

Cubone Cubone

Morning / Day Marowak Marowak

Morning / Day

Fearow Fearow

Night

Again, alone 6 of these locations will be attainable to you until you canyon the analysis by communicable a Geodude, and one of the locations (the aboriginal breadth you are in if you admission the Safari Zone) is consistently traveling to be the Peak. Also, the Desert and the Rocky Beach areas are not attainable from the alpha no amount what — you'll alleviate those areas afterwards commutual the aboriginal challenge.

Speaking of which, afterwards you've bent that Geodude, abjure it from your PC and put it in your party, again allocution to Baoba in the Safari Zone building. He'll be animated that you begin it and will again let you apperceive that he'll accept addition analysis accessible for you, but you've gotta delay usually about three hours afore you can do that.

It ability be a acceptable time to go to the Olivine Gym now and accomplish your way to the Mahogany Gym afterwards that. Or you could just yield a breach from arena for a bit. But just be abiding to watch your Pokegear's phone, because Baoba will alarm you if he's accessible for the additional test.

Anyway, the additional analysis is just traveling in and communicable a Sandshrew. You can alone bolt it in the Desert area, which is not attainable from the start. But afterwards you've talked to Baoba about the additional challenge, he will acquiesce you to use the new Breadth Customizer to change the blueprint of the areas in the Safari Zone.

There are consistently six areas in the Safari Zone if you go in there out of twelve different areas. You can accept whichever six you'd like out of those twelve, though, by application the Breadth Customizer. Just go in there, accept the one you'd like to switch, and about-face it for addition one.

Go advanced and about-face any breadth for the Desert area, as able-bodied as switching out any added areas with whatever ones you ability like. Again go in there and bolt yourself a Sandshrew, analogously to how you had to bolt the Geodude for the aboriginal challenge.

When you're done, yield the Sandshrew from your PC, appearance it to Baoba, and again he will name you as the buyer of the Safari Zone. Cool! You've still gotta pay $500 to enter, but now you can do... well, annihilation new just yet, but you'll accept chat of some new being that you can do afterwards you've gotten your National Dex and visited Kanto.

I'll accept that covered in a afterwards section. For now, adore communicable some of the fun Pokemon in the Safari Zone. New ones that you can bolt in actuality that you couldn't bolt at this point of the bold in the aboriginal Gold and Silver cover Misdreavus, Murkrow, Mr. Mime, Larvitar, Kangaskhan, Cubone, Clefairy, and Jigglypuff.

Olivine Gym

There will be Trainers central of Jasmine's Gym, but neither of them will action you, acceptance you to go beeline on to Jasmine. That's right, no nonsense, no puzzles, no Gym Trainers to abate your Pokemon; you go anon to the action!

Boss Fight

Leader Leader Jasmine $4200

Magnemite Magnemite Electric / Steel Lv. 30

571 EXP

Steelix Steelix F Steel / Ground Lv. 35

1,470 EXP

Magnemite Magnemite Electric / Steel Lv. 30

571 EXP

Jasmine's Steel-type Pokemon accept a lot of resistances, but they accept three appealing big weaknesses: Fighting, Ground, and Fire. If you still accept that TM28 (Dig) from the National Park, you should see if you can advise it to one of your Pokemon (if you haven't already), because that will be actual able adjoin Jasmine's Magnemites. It will aswell be adequately able adjoin Steelix, admitting its ridiculously top Defense will still crave you to hit it two or three times to KO it for sure.

A able Water-type Pokemon with Surf should be able to yield Steelix out afterwards any problem. It's the capital blackmail on Jasmine's team. It knows Sandstorm, Iron Tail, Rock Throw, and aswell Screech to acutely lower your Pokemon's Defense, authoritative it absolutely advancing in nature. It aswell has a Sitrus Berry which it will absorb if its bloom is low, abating 25% of its HP.

Items at Olivine Gym

TM23 (Iron Tail) TM23 (Iron Tail)

Received from Jasmine afterwards assault her.

Mineral Badge Mineral Badge

Ensures that traded Pokemon up to akin 70 will obey you.

After assault Jasmine, she'll accord you the Mineral Badge, if prevents traded Pokemon up to akin 70 from disobeying you. She'll aswell accord you TM23 (Iron Tail), which is a able — admitting rather inaccurate — Steel-type move.

Now that you've baffled Jasmine, it's time for you to Fly (or walk) aback to Ecruteak City and arch east accomplished Avenue 42 and over to Mahogany Town!

— Proceed to Glacier Badge >>

(c) 2000-2011 Marriland and its licensors. All rights reserved.

All art for this admirable Oshawott Blue affair fatigued by Akasuna--No--Sasori, acclimated with permission and gratitude

HGSS Walkthrough

Zephyr Badge

Opening

New Bark Town

Avenue 29

Cherrygrove City

Avenue 30

Cherrygrove City

New Bark Town

Avenue 29

Avenue 46

Cherrygrove City

Avenue 30

Avenue 31

Dark Cave

Violet City

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Sprout Tower

Violet Gym

Hive Badge

Violet City

Avenue 36

Ruins of Alph

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Olivine Lighthouse

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- HeartGold & SoulSilver -
Introduction | Walkthrough | Pokedex
Olivine Lighthouse


- HeartGold & SoulSilver -
Introduction | Walkthrough | Pokedex
Olivine Lighthouse
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